

I can't help imagining what a mod community could do with the game, particularly in terms of building variety or missionsĪs you might have guessed, this mission lowers my standing with security and science.

But you don't need to make them fight in front of a viewing area, or at a scheduled time or to fix a particular problem with visitor boredom-there’s no attention to detail. Fine, people might be into a dino death match. For example, my entertainment specialist popped up with a $400,000 contract to get one dinosaur to win two combat victories. The missions can also feel really ham-fisted in trying to engineer action. Give me the bloody org chart and let me rejig it, for goodness sake. It also feels like a disastrous business structure. I mean, what? At another point I was leaning too hard on another faction-I think it was security-and one of the neglected factions gave the dinosaurs avian flu.Įssentially you’re asked to believe that you have a staff made up of people who will just happily cause the deaths of holidaymakers and the dinosaurs they purport to care about or rely on for their income for… attention? Combined with the lack of ability to tell how individual visitors are reacting to the park this further erodes any sense of wonder and love for these creatures. I was building up my science reputation so the security team opened all the gates and let the dinosaurs out. Pursuing one faction too hard means you’re at risk of sabotage from the others. The entertainment, science and security factions existing in tension is a way to distill the themes of the franchise but in practice it feels bizarre. It can alter the initial difficulty a bit, but mostly that just seemed to introduce periods of waiting for cash to accrue.įor the stormy island I just put in a lot of storm warning centres and put a second ring of fencing around some enclosures and the park now seems invulnerable to the elements. So it was the same as the previous levels but prefaced with selling off some assets. After that you build the basics and start expanding. With the bankrupt park the challenge was simply to choose some buildings to sell. The problem is that over time the lack of variety in the game emerges. That initial thrill was also true of using the tranquiliser dart in first-person view or taking photos or piloting the helicopter. I loved watching them fight for the first time too (this was an error brought about by me assuming the carnivore would prioritise the live goats over another dino).

Actually, that cinematic is always amazing, as is watching the dinosaurs loll about as they’re airlifted while tranquilised. The first time you see a dino getting released from its creation centre is amazing.
